Reflection on our Deep Learning Inquiry Project

Our big issue/inquiry question was:  How VR affects the health of youth

 

  1. What we produced was a presentation on health VR effects of youth

 

  1. Here is a link to my self-assessment against the inquiry project goals our group set.

https://docs.google.com/presentation/d/1pufahCGRfp2tvxXDKse2Xf72KHWu1vYffONY3-6wSYM/edit?slide=id.p#slide=id.p

 

  1. Looking at our project and work overall, I am most proud of…

Finishing it on time.

 

  1. Our main challenge(s) were… 

Starting up the VR

  1. In future projects, I would…

Use communication better

“Escape from Reality” – Deep Learning Inquiry Project – Week 7 Reflection

We are reflecting on this week’s progress in our Inquiry Project.

  1. What have you achieved/learned/found out since your last post?

We have got the VR working.

  1. How effectively have you used your time this week?

Very effectively.

 

  1. How have you contributed to your group’s progress?

I have tested and got the VR working with the help of Bella.

 

  1. Glows: something that is going well in your project:

Updates.

 

  1. Grows: Something you need to work on:

Communication.

 

  1. Where could you get help with this? 

Talking.

 

  1. Goals for Week 8: what are the needed steps to complete your project by the end of next week?

Get everyone on the VR.

Escape from Reality – Deep Learning Inquiry Project Planning

Our learning goals for this inquiry project have been chosen by the group, in discussion with our teacher.

 

ENGLISH LEARNING GOAL(S):

we will integrate sources of information, processes, and strategies purposefully and confidently to identify, form, and express increasingly sophisticated ideas.

SOCIAL SCIENCES LEARNING GOAL(S):

to see how people’s management of video games impacts environmental and social sustainability

DEEP LEARNING COMPETENCY GOALS:

  • Culture: being

curious, excellent;

learning and sharing

new things.

 

  • Critical thinking: Using technology

for learning.

 What is the BIG ISSUE OR QUESTION you would like to learn more about, draw attention to, and find ways of publicising or solving?

 

mental health effects on youth through early age unrestricted internet access

  1. Rationale/Purpose – Your motivation?  Why is this important? How does your project interact or benefit your community? What is your purpose? 

 how being exposed to VR and the internet at a young age can be dangerous to your mental health

 

  1. How will you learn? What are you doing/ exploring/ researching? What kinds of resources might you need? 

VR headset, articles, google, chromebooks

  1. Sharing/Audience: At this stage, what do you think your product will be, and how will you present your project?

 

We’re looking into how being exposed to unrestricted internet access at a young age can cause terrible effects. We will present this on a google slide.