Our learning goals for this inquiry project have been chosen by the group, in discussion with our teacher.
ENGLISH LEARNING GOAL(S):
we will integrate sources of information, processes, and strategies purposefully and confidently to identify, form, and express increasingly sophisticated ideas.
SOCIAL SCIENCES LEARNING GOAL(S):
to see how people’s management of video games impacts environmental and social sustainability
DEEP LEARNING COMPETENCY GOALS:
curious, excellent;
learning and sharing
new things.
- Critical thinking: Using technology
for learning.
What is the BIG ISSUE OR QUESTION you would like to learn more about, draw attention to, and find ways of publicising or solving?
mental health effects on youth through early age unrestricted internet access
- Rationale/Purpose – Your motivation? Why is this important? How does your project interact or benefit your community? What is your purpose?
how being exposed to VR and the internet at a young age can be dangerous to your mental health
- How will you learn? What are you doing/ exploring/ researching? What kinds of resources might you need?
VR headset, articles, google, chromebooks
- Sharing/Audience: At this stage, what do you think your product will be, and how will you present your project?
We’re looking into how being exposed to unrestricted internet access at a young age can cause terrible effects. We will present this on a google slide.